Battlefront critics: Why so Sidious?

DICE’s take on the Battlefront series has been out for almost a month now, and in that time I’ve managed to clock a fair 31 hours into; an amount of time I can faithfully say I’ve enjoyed every second of. How could I not enjoy it? Battlefront effectively captures the magic of the Star Wars universe, dropping you into the heat of the battle in some of the Galaxy’s most iconic locations. Whether you’re a Rebel soldier, rustling through the foliage on the forest moon of Endor, or a Stormtrooper ploughing through the snow on the icy planet Hoth, playground fantasies of taking on these roles and blasting apart your enemies in a galaxy far far away are certainly satisfied. Yet, since its release Battlefront has received a fair amount of criticism, some of which I can agree with, but for the most part I think is unfair.

I’ll start by mentioning the criticisms that I do agree with. Battlefront has a progression system where points earned through combat, completed objectives, and awards accumulate into experience points and credits (Battlefront’s currency). Battlefront has been criticised as many of the weapons that have come to be considered OP (overpowered) are unlocked at higher ranks, therefore when starting at Rank 1 it can be rather irritating to go up against people who have had the opportunity to rank up and gain these weapons. Granted, I didn’t have much of a problem with this as I played on launch, however those who may have bought the game recently will likely have a hard time coming up against higher ranked players. The spreading of weapons and other unlockables such as grenades and power-ups throughout the ranks has also been criticised as players may feel burned out trying to grind through the ranks to be on an equal level to higher ranked players. I must admit trying to rank up to 13 to unlock the jump pack was pretty irritating as for me I feel that the jump pack really opens up the game and makes it more fun.

Battlefront has also been criticised due to its game modes. There are a total of 9 multiplayer game modes (10 if you have recently downloaded the free Battle of Jakku DLC) which in principle sounds like a good amount. However, some of these modes feel uninspired and a few just worth avoiding. You have your typical Team Deathmatch mode called Blast which is what it is. You also have Cargo, DICE’s take on Capture the Flag, again pretty similar but just swap the flag for a cargo backpack. These modes are your typical features of most modern shooters, but when you have modes like Walker Assault and Drop Zone, these typical modes seem mundane and more like filler. The mode I have the biggest problem with is Heroes vs Villains. A great concept, two teams of 6 fight each other but with 3 in each team taking the role of either a hero or villain from the Star Wars universe. Don’t get me wrong, I think the inclusion of these characters are great (despite some dodgy voice acting), and they can really turn the tide in battle in modes like Supremacy. However, the combat between the heroes and villains is extremely clunky, particularly between lightsaber aficionados, Luke Skywalker and Darth Vader. There are also balance issues with these characters, as Emperor Palpatine feels completely underpowered, whereas Boba Fett is often seen as overpowered.

There are other minor issues such as dodgy spawn points and balance issues in weaponry, but hopefully patches will be issued to solve these; some weaponry issues have been solved in the latest patch. Despite its issues though, I still maintain that Battlefront is a good game and my main disagreement with some critics is their argument that the game is not hardcore enough for fans of the shooter genre. The main reason I have enjoyed Battlefront, played it for so many hours, and will be likely to continue playing for a while is that its not as serious as your typical shooter game. You can see your Kill/Death ratio and the percentage of games won and lost, but there isn’t as much pressure like typical shooter games to be as concerned about these things. When I’m playing a round of Walker Assault I’m not too bothered about the outcome of the match because it doesn’t have much detriment tied to it, I still gain experience points and credits, and I’ve had the experience of being immersed into a battle that has iconic status in the Star Wars films. Many have criticised Battlefront because of this, stating that it has a lack of depth, however EA have stated that it was aimed to appeal to a wider audience than the hardcore shooter niche audience. Personally, I don’t find games like Call of Duty appealing for their multiplayer, as I am certainly not a hardcore player. Playing Battlefront for me is great because it doesn’t matter that much how skilled you are in shooting as you can still have fun, and still gain that immersion into the Star Wars universe that many Star Wars inspired games have failed to achieve. Plus you can always blame your awful shooting skills on some serious role playing as a Stormtrooper (I can admit to doing this!)

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Thanks for reading! Have you played Battlefront? Let me know in the comments what you think about Battlefront’s criticisms!

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6 thoughts on “Battlefront critics: Why so Sidious?

  1. Excellent read dude! Glad you stuck with the title 🙂 It’s actually so slow at work that I’m reading this and commenting while at work 😛 Don’t tell my boss lol In all seriousness, Battlefront is a difficult game for me to critique because I’d end up praising the game for what it is but critcizing it for what it could’ve been. Yes, it’s defintely more accessible and less pressuring, which I do applaud, but I personally find it rather shallow. The game was a little too simplistic for my liking, as the core gunplay is rather mundane in my opinion. It takes a more minimalistic approach instead of simplistic, as simplicity can still be engaging in its own right. It’s honestly the same reason why I personally don’t enjoy Lego Games; yes I love the licensed worlds they recreate but they’re minimalistic gameplay leaves something to be desired. I love the world and aesthetic that DICE were able to successfully recreate, and in terms of simple presentation, it’s downright impeccable, but the game itself feels uninspired. Perhaps I’m so cynical because I love the original Battlefront games so much, and they’re simply more complex and intricate than what was given to us by EA.

    Liked by 1 person

    • Thanks dude! Yeah I can definitely agree that it is a tad uninspired. I haven’t played the old battlefront games so I don’t really have something to compare the new one too, which is perhaps why I might enjoy it more than those who have played the previous entries. To be honest I think that the aesthetic is done so well that it has blinded me in terms of some of the bad gameplay elements but I still stand by the fact that I have really enjoyed playing it.

      Liked by 1 person

  2. “The main reason I have enjoyed Battlefront, played it for so many hours, and will be likely to continue playing for a while is that its not as serious as your typical shooter game.”

    This is probably why I will end up really enjoying this game. I have grown bored with the litany of shooters that have come out recently and just want something easy.

    Liked by 2 people

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