I was rather excited Friday evening when I saw that a Super Smash Bros. demo for the 3DS was available on the Eshop and so promptly downloaded it. I’ve played it a few times over the course of the weekend but as much of a fan I am of the Smash series, I still have mixed feelings towards this new installment on the 3DS.
One of the first problems I had while playing the demo were the controls. The way the buttons were configured just didn’t seem natural to me, but I imagine that on the full version of the game you will be able to change the configuration. Although a minor setback, I did get use to these controls after a while but what did not feel right was the toggle. As the toggle is so close to the pad, it felt a strain to keep pushing it back and forth, and as the nature of Smash is quite hectic, it was hard to keep moving the toggle in different directions in such a small space of time, added to the fact when you have to double shift the toggle to perform a smash attack it just didn’t have the right feel as it would on a toggle on a gamepad. This will be the advantage of the Wii U version of the game.
Another problem, which is one that most people who have played the game are experiencing, is the size of the game. I played the demo on my 3DS XL and I still found that the majority of the time the visuals were too small. Obviously it wasn’t as detrimental to the experience as it would be on a regular 3DS system, however, getting immersed into the game was harder when you were making much more of a mental effort to keep track of your character in the hectic nature of play.
Despite these problems, it was hard not to enjoy the game. When the camera angle zooms in closer you can really appreciate the detail of the game. There was a nostalgic feel when playing the original characters, Link, Mario, Pikachu etc. but the ability to play new characters such as Mega Man and Villager was highly enjoyable. The fact that their smash ball abilities are the same as seen in the trailers for the Wii U version shows that the developers really didn’t cop out on the 3DS version. As well as that, there was access to a fair range of items on the demo which made gameplay enjoyable (and comedic with the nintendog assist trophy).
Although the controls and size of the game are slightly annoying, it is hard to deny that even with a small look at the game through the demo, the game is very exciting, especially when looking at the whole roster and the other game modes that will be available with the full game. Also, as I don’t own a Wii U and don’t plan to presently, I don’t know if I can resist not buying the 3DS version as I’m such a big fan of the series. Either way, I think the best bet is to buy this game if you own a 3DS XL as I imagine it would be highly disappointing on a regular sized 3DS and rather detrimental to the whole feel of the game.